Thursday, April 17, 2014

Digital Footprint

Google-ing Myself was an interesting assignment. I remember years ago back in high school doing it to see what came up and again in my later years in high school. Seeing as I have removed myself from all social networks or have chosen to keep the sites on the strictest privacy settings; I didn't find much. 
Most searches were not of myself but of other people with the same name. I was able to find more when I went into specific searches. For example: "Lynn Conners Poughkeepsie Journal" or "Lynn Conners Bowling." Most of those searches came up with the same information I was in the local news weekly for bowling scores or seasonally for high school or college bowling. It also seems that the journal has me for my graduation from MSMC in 2010 as well. 
This was an eye opening experience non the less and I enjoyed it. I will continue to keep tabs on my digital footprint.  Here is my video on my Digital Footprint. Enjoy


Here are some photos I found to be of interest in my searches on Digital Footprints!  I believe it is forever important at this point in education and technology that we teach our children and students the resposbiliity of posting and adding to the internet. Some day when they apply for jobs the internet will be away for interviewing most candidates. We need to protect ourselves and those around us by knowing that is save to post.

Here are some questions to ask yourself before you post! 


You control your own Digital Footprint! 

Monday, April 14, 2014

Sans Gallbladder

The road to recovery.... Since I was diagnosed with gallstones and extreme episodes of pain I have been admitted to the hospital 5 days early with surgery to happen sooner than expected. 

My frustration on Wednesday was high. I have been extremely nervous about the surgery since I was told I was to have an organ removed; a useless organ for me however, it did not hinder the fact I was having SURGERY! I was so careful to watch what I was eating and preparing meals daily, I was convinced I may not even need the surgery. Although that idea went right out the window with my last episode on Wednesday night. 

Wednesday 10pm: I left work in extreme pain hoping the pain medication would help and I would go to bed and wake up normal as I had the last 3 weeks. Tonight that was not the case. My mom did not give me any other option but to get in the car and call the doctor. As I tried to settle my nerves and avoid the pain I panicked over the pending surgery that was now 5 days sooner. I knew no doctor would let me go back home with a gallbladder.... Boy was I right! 

Thursday 11am: Prepped and ready for surgery I freaked out and was nervous as the road to recovery would be better than the pain I was experiencing but I was not sure how I would feel or if my recovery would be as easy as everyone made it seem. Surgery went well although they kept me an extra day because I was too sick from all the medication. Another sleepless night in the hospital. 

Monday 9pm: Days later I am happy that the surgery has happened sooner than later, however recovery is still hard. I am moving around and not as sore as I was Friday (which was my worst day, physically and emotionally). I am happy that there will be no more pain, not worries over what I can eat or fearing a restaurant wasn't as careful as they said they were. Now I just make sure that I do not lift or over exert myself for 4-6 weeks and see what happens! 

The road to recovery sans gallbladder is hard but getting easier everyday. 

Mobile Learning

Mobile Learning is becoming a large part of the worlds learning let alone in today's classrooms. Mobile learning includes smart phones, tablets, laptops and small technological items that can be connected to the wireless networks. This allows teachers to be flexible as well as extend the learning outside of the traditional classroom.

When exploring this idea of Mobile Learning in the classroom I found a quote that I loved:

"there is no surprise that young people want 

to employ mobile devices to make education 

more engaging and personalize it to their 

needs."

Part of learning about Mobile Learning, I also created  a news letter explaining

  • What it is
  • How it works
  • Data and statistics
  • Uses in the Classroom
To see my group project on Smore. Click Here>> Mobile Learning












Tuesday, April 8, 2014

April...

I sit here in complete exhaustion. How I am not so sure knowing that I just came home from a beautiful 5 day stay in Fort Lauderdale, Flordia. I always thought that one comes back rested, relaxed and ready to take on life. However, I feel myself reverting to the opposite.

Even though I have been nervously anticipating surgery on the 14th. I still went on vacation hoping the trip from work, school and life would really help me cope with the removal of an organ, regardless of how small and useless it might be. My time away could not have been any better, but the phone call before the vacation set part of my mood for the rest of my stay. On top of surgery, 6 work events, school assignments, and upcoming surgery, I have heard about the passing of a close families father. This hit me like a ton of bricks and didn't make the first day of vacation go with out a heavy heart. Now that I am home and said my goodbyes and gave my shoulder to friends who needed it; I must prepare the store for my time off after surgery, prep for events in the next few weeks, complete all school assignments (individual and work) as well daily life functions I am extremely stressed.

I hoped that April would be a great month; better weather, coming to a close on the school semester and work getting busier, I think I was wrong. Now I sit here and think, think, think...

Tuesday, April 1, 2014

Gaming, Who Knew?

As I read this week information I have learned a lot of new and intriguing information. I have always played games of interest and thrown games of no interest to the way side; however, I never realized regardless of playing I am engaged and still learning. As I continue to go through the readings I am in disbelief.


·         Selected trends affecting game-based learning Selected trends affecting game-based learning include:
o   Widespread use of games technologies and serious games movement
o   Wider use of games technologies in the home is increasing the interest in the use of games in educational contexts, and in turn this is leading to increasing use of games particularly in schools and colleges, but also in universities.
o   The serious games movement is a trend towards designing and analyzing the use of games (and simulations) for supporting formal educational and training objectives and outcomes. The movement aims to meet the significant challenge of bringing together games designers and educationalists to ensure fun and motivation as well as demonstrating educational value.
The main conclusions arising from this study include:
·         Games need to be embedded into practice to ensure effective learning
o   Use of both leisure (commercial-off-the-shelf) games and proprietary games need to be embedded in practice effectively and in accordance with sound pedagogic principles and design.
o   More research is needed to provide empirical evidence for how game-based learning can be used most effectively
o   Need for more rigorous baseline studies that can quantify how much and in which ways games and simulations are currently being used most effectively to support learning.
o   More effective supporting materials are needed to support practitioners wishing to use game-based learning approaches
o   There is a need for guidelines, case studies and exemplars from current practice to inform and improve the quality of delivery of games-based learning across the sector and to support better future planning and resource allocation.
o   New developments including the serious games movement are informing the development of games for learning
o   New developments such as the serious games movement are facilitating collaborations between academic, industrial and government agencies seeking to develop proprietary learning games. However, further work still needs to be done to bring the games development and education communities closer together in order to build shared vocabularies and expectations, as well as to inform new learning designs to support effective game-based learning experiences.
o   Great potential and need for tutors and practitioners to become involved with games development for learning
o   The potential for educators to become involved in the development of learning content associated with these new games formats at this stage is substantial. This may be further encouraged using participatory development methodologies to ensure that tutors and learners have a greater say in dedicated content developed for games-based learning, and importantly to ensure compliance with sound pedagogic design principles as well as alignment with learning outcomes and assessment.
o   Need for more opportunities for staff development to support tutors wishing to adopt game-based learning in their practice
o   The potential of game-based learning in practice can only be supported by a more coordinated approach to staff development and opportunities for buying out staff time to allow tutors time to explore and experiment with existing tools and game spaces.
o   Potential for learners to become more empowered with game-based learning
o   Game-based learning presents new opportunities for re-considering how we learn. Using immerse spaces, learners may produce their own materials, share learning experiences and rehearse skills for the ‘real-world’.


Gamification Implementation Chart 

Why do we play games, Motivate students to do what we need them to do. Games are played because of strategy and choices, simulation, social interaction, competition, self-reliance and thrill and luck. John Radalf uses a chart to describe that we use immersion; cooperation, competition and achievement are the reasons behind playing games. All games have different reasons as to why we play, most people it’s the story behind the game and not the game itself. Many won’t play if there isn’t a story to follow as they play.


This PDF had a lot of information I was not aware of. Simply stating that we should waste 4 minutes of every hour playing angry birds because it will make us smarter or work better? I have played angry birds and completed what I had and deleted it and moved on to something new. I have to admit I liked the game, little did I know it was engaging my brain and making me smarter. All I thought was that I was wasting my time or using time up that I had free, especially on my commute to NYC on the train.  If and when I do play games I usually make sure they are strategy or learning games and try to keep my brain involved and actively thinking. Same reason why I read mystery books, I like to figure out the end before I get there; however, I’m not always right but I am always on the edge of my seat.
This article also discusses and gives lots of diagrams to becoming and expert. The more time we spend and the better attitude we have the more people who reach level expert per day, week and year. 

Monday, March 31, 2014

Loving Animals

After reading the post about a woman who argues with her sons about keeping a dog they rescued I am compelled to write about the dog we rescued 3 years ago....

We already had two pure bred golden retrievers who were well trained, personable and absolutely crazy when they wanted to be, need not mention they wanted to be 75 pound lap dogs. One day my brother called my mom and ask if we could take in a new dog and find him a home. After more probing and questions we were told this situation:

My brother's girlfriend had a neighbor who was looking for a good home for her dog, he was pure bred golden retriever and he was well behaved. If we didn't take him they were going to take him to a pound where they would most likely put him down and not find a loving and caring home for him at the young age of two.

Being the caring and compassionate family we are we decided to take him in. We already had two dogs, what was one more?

My brother finally brought Jeter home and we couldn't wait to meet him. We all worked at different times that day and had to see him individually. To keep the other dogs from pestering him before he was well acquainted and to make sure no dog fighting happened we left him in my brothers room with the door closed unless someone was home to properly integrate the dogs together.

Not much after he was brought home my mom called to tell me "We are not keeping him!" I was upset and confused as to why we were finding another home for this poor dog. Well when I met him I knew why...

Jeter was not a pure bred, he was a mix of which we are still not sure of. He had pointy ears, fluffy hair, a curly tail and a very purple tongue. However, he was just too sweet and cute not to love instantly.

Even though Jeter was not the dog we thought we were going to rescue from a home that no longer wanted him, three years later he is the light of my life and a very happy and well cared for puppy. He has taught us new tricks and he has warmed up to the family after what we think was an abusive past. I am happy to call him my little fluff ball and wouldn't have changed it for the world.


Thursday, March 27, 2014

Facilitating

Facilitating this weeks class was much harder task than I was expecting. However, I feel I pulled the most and best information from the articles and videos and posed great questions. Here is my summary and questions:


What is the difference between collaborative and cooperative learning?

         Both terms favor small group active student participation over passive, lecture based teaching. Both strategies assign group roles and encourage collaborative learning through working together to finish a specific task.  One difference is that cooperative learning is more structurally defined than collaborative learning.

        Differences can be categorized by knowledge and power. Cooperative learning is a methodology for traditional knowledge and collaborative learning is a methodology for social construct. Simpler, cooperative learning is a teacher based model where the teacher holds the authority and group tasks have specific answers, whereas collaborative learning is student based learning where groups are given complex tasks.
When these terms are used in conjunction with each other these are other terms used as well:
team learning; problem-based learning including guided design, case studies, simulations; peer-assisted instruction including supplemental instruction, writing fellows, mathematics workshops; discussion groups and seminars; learning communities; and lab work”
  • ·        What ways do you support collaborative and cooperative learning in your classrooms?
  • ·         Do you use them together, separately or not at all?
  • ·         Is there a strategy you feel works best?


Constructivism and Inquiry Based Learning

         Constructivism is described as the methodology that allows individuals build knowledge through their experiences. Individuals are active in the process and not passive to receiving the information. It’s stated that it is important for schools and teachers to get the students to think outside the box and thinking critically to finding solutions to the problems. The process through understanding and creating gets the students learning in a process that builds on prior knowledge and experiences. Constructivism is a theory behind the WebQuest Model and in support of inquiry based learning.

         Inquiry Based Learning is active learning by putting the learner in the center of the activity. Inquiry based learning is based on critical thinking, scientific reasoning, and problem solving. The strategy helps students become independent in thinking and generating answers to the questions.  As technology evolves in to the Web 2.0 world, inquiry based learning takes a turn into the WebQuest and World Wide Web to generate answers to the questions and elevating the learning experience.  
  • ·        Do you use WebQuests for inquiry based learning?
  • After exploring the resources will you start to implement WebQuests in your classrooms?
  • ·         Will you create your own WebQuests?

The process of cooperation and morality of experiments with animals

         This video was very interesting for me. He speaks about different animals and how they work together, fight, make up and procreate based on cooperation, food and discipline.  Much like humans chimpanzees reconcile after fights, they hug and kiss in embrace after a fight. The pillars of morality are reciprocity and empathy. He gives examples of chimpanzees and elephants. When viewing the video of the chimpanzees they cooperate to pull in a box that has food on top, they go to another video after one chimp is already full. But through motion, gestures and communication the other chimp helps out his friend get fed. The most interesting fact was that the chimpanzees will eventually return the favor for helping his friend get food.

         In the elephants video they have an apparatus around a rope and the rope needs to be pulled simultaneously otherwise the rope disappears. The elephants come to the apparatus where food is waiting; they come together, pull together and are fed together. They make the process harder and change the way they release the elephants this now shows the intelligence of how the elephants work together to reach an end result.

Synchronization- when I yawn; you yawn. Related to empathy, activates same part of the brain.  Autistic children don’t have yawn contagion.  He did this the same thing with chimpanzees and he also experiences yawn contagion. This idea is universal in most mammals.
Consolation- When someone is upset and someone else comes over with a hand on the shoulder to calm them down.
Pro-social- Tokens and rewards system. Red means they won’t share and green means they will share.  The chimp picking the tokens will always be fed. This study showed that they did care about the welfare and wellbeing of the other chimps. The pro social token rate went down when the chimp started taunting the other. One chimp saying to the other, “If you aren’t going to behave, you won’t be fed.”

           As he continues to show the life and experiments with chimps he feels they are getting closer to fairness and that animals can have it. Experiments were done with different mammals to see the changes or differences in each.

  • ·         Do you think most mammals have a sense of cooperation and empathy? Is it training or genetics?

Video-Clay Shirky about Web 2.0

          Desperate housewives, I love Lucy, Gilligan’s Island have dissipated thinking that built up and caused society to overheat. He states that, “Waking up from a cognitive bender that is now a cognitive as surplus than a crisis.”  How big is the surplus? Wikipedia in its entirety one hundred million hours of human thought. He breaks down the surplus as television watching 200 billion hours in the US alone every year, 100 million hours a weekend just watching the Ads. Very large surplus, what do we do with it? Experiment and find new ways to integrate the surplus and finding new ways to use it which eventually finds its way into society.  “Better to do something, than nothing.”

  • ·         What forms of civic surplus can you also contribute?
  • ·         Is there a form of Web 2.0 you think the surplus will hit first?